![]() ![]() If you enjoy the romance and relationship-building aspects of The Sims, you’ll be pleased to know that that is at work here. From the start, you can fast track between the areas selecting where you want to go before watching your character take control and jaunt through the town on the way to the target. Then, you’re into the Elnea kingdom, where you’re initially sent around from location to location in search of items, with the general purpose of raising enough funds to become a permanent resident of the area. You begin the game by designing your own character, all of whom have a visual style similar to that which we saw in MySims, perhaps even crossing that with the Mii caricatures. Visually this is an okay-looking mobile game, and sadly an underwhelming Switch game. There’s a mix here of the mechanics of Stardew Valley’s life simulation, added to the venturing out of your town in search of monsters and materials that you might see in the likes of Monster Hunter and Xenoblade. A lot of elements from other games are blended together in WorldNeverland.
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